Le blog
Modern games render staggeringly complex 3D environments, simulate entire cities teeming with life, or hordes of zombies charging at you. How do they harness the absurd power of today's hardware? With compute shaders.
Les jeux modernes affichent des environnements 3d extrêmement complexes, simulent des villes entières grouillantes de vie ou des hordes de zombies se jetant sur vous. Comment exploitent-ils la puissance délirante des pc modernes ? Grâce aux compute shaders.
3D rendering is a complexe topic. Godot, as a game engine, does a great deal of effort to abstract and simplify that topic to be as user friendly as possible. Still, a lof of sections in the documention make much more sense when you really understand what's going on in your GPU. Here's what you need to understand about the rendering pipeline.
Le rendu 3d est un processus complexe, que Godot simplifie énormément pour le rendre abordable. Dans ce billet, nous allons décortiquer le fonctionnement du rendu 3d moderne. Comment le CPU et le GPU travaillent ensemble et quelles sont les responsabilités de chacun ? Que sont les shaders ?
While building a storage system for my Copic markers, I realized there is no reliable source of numeric values for the actual color codes.
I've recently felt a strange compulsion to get back to some artistic activities, and was lucky enough to get my hand on a set of Copic alcohol markers.