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Introduction to compute shaders with Godot

Modern games render staggeringly complex 3D environments, simulate entire cities teeming with life, or hordes of zombies charging at you. How do they harness the absurd power of today's hardware? With compute shaders.


Understanding the rendering pipeline for Godot users

3D rendering is a complexe topic. Godot, as a game engine, does a great deal of effort to abstract and simplify that topic to be as user friendly as possible. Still, a lof of sections in the documention make much more sense when you really understand what's going on in your GPU. Here's what you need to understand about the rendering pipeline.